Technology is everywhere and will play a central part in our children's lives. We teach them to use it positively, responsibly, creatively and safely, and to understand how it works, not just how to use it.
This is our vision for every child at Sparken Hill Academy.
In every unit, we ask the "why" behind the learning as well as the "how", and we encourage children to reflect on the impact technology has on their learning, their relationships and their wellbeing. Finding the right balance with technology is key to a good education and a healthy lifestyle, and it is a habit we want our children to carry into secondary school and beyond.
Children use a wide range of tools and can choose the right tool for the task.
Children know how computers, networks and programs work, not just how to use them.
Children know when AI and other digital tools are helpful, and when their own thinking matters most.
From September 2026, we follow the Teach Computing Curriculum, written by subject experts for the National Centre for Computing Education (NCCE). It is a spiral curriculum: key ideas are revisited every year in greater depth, so children build securely on what they already know. Every class has a discrete computing lesson each week, and each year group studies six units, one per half-term.
What computers are, how their parts work together, and how networks and the internet let us search, communicate and collaborate.
Creating digital content: painting, photography, music, animation, video, desktop publishing, web pages and 3D models.
Designing algorithms and writing programs, from floor robots and ScratchJr to Scratch and physical devices.
Collecting, organising and presenting data, from pictograms to databases, data logging and spreadsheets.
Units are taught by year group, so they are the same every year. Colours show each unit's strand.
| Year | Autumn 1 | Autumn 2 | Spring 1 | Spring 2 | Summer 1 | Summer 2 |
|---|---|---|---|---|---|---|
| Year 1 | Technology around us | Digital painting | Moving a robot | Grouping data | Digital writing | Programming animations |
| Year 2 | IT around us | Digital photography | Robot algorithms | Pictograms | Making music | An introduction to quizzes |
| Year 3 | Connecting computers | Stop-frame animation | Sequencing sounds | Branching databases | Desktop publishing | Events and actions in programs |
| Year 4 | The internet | Audio production | Repetition in shapes | Data logging | Photo editing | Repetition in games |
| Year 5 | Systems and searching | Video production | Selection in physical computing | Flat-file databases | Introduction to vector graphics | Selection in quizzes |
| Year 6 | Communication and collaboration | Webpage creation | Variables in games | Introduction to spreadsheets | Sensing movement | 3D modelling |
In Nursery and Reception, children build the foundations for computing through play. They explore technology around them, give and follow simple instructions, use programmable toys such as Bee-Bots, and talk about how technology is used at home and in school.
Lessons use practical, hands-on activities, "unplugged" tasks away from the screen, and plenty of talk, so that children can explain their thinking using the correct vocabulary. When learning to program, children read and understand code before they write their own:
Look at existing code and predict what it will do.
Run the code to test the prediction.
Explore how the code works, line by line.
Change the code to make it do something new.
Design and write a program of their own.
Computing skills are used across the curriculum too, for example designing a flood barrier in Tinkercad in Design and Technology.
Keeping children safe online is a priority. Online safety is taught through our computing units and our PSHE curriculum, following the national framework Education for a Connected World. Children learn about:
Children's progress is assessed at the end of each unit against the knowledge they are expected to know and remember. By the time they leave Sparken Hill Academy, our children are confident, creative and responsible users of technology.
They understand how computers and networks work, and can write and debug simple programs.
They use a range of software to create, present and share their work.
Most importantly, they know how to keep themselves safe online and how to find a healthy balance with technology.
Computing: Whole School Journey
Masters of technology, not slaves to it.
We follow the NCCE Teach Computing Curriculum. Each year group studies six units, one per half-term, revisiting the same four strands in greater depth every year. Follow the road from Reception to Year 6.
Our four strands
Reception: the journey starts with exploring technology through play, giving and following simple instructions, and programming Bee-Bots.