Skip to content

Design Technology

Design and Technology

At Sparken Hill, we want every child to see themselves as a designer and a maker, solving real problems for real people with creativity, imagination and practical skill.

Intent

Why we teach Design and Technology

Design and Technology shapes the world our children live in, from the food they eat to the buildings and machines around them. We want our pupils to understand how things are made and why, and to have the confidence to design and make things themselves.

Our curriculum aims to make children resourceful, resilient and willing to take risks. Every project has a clear purpose and a real user in mind, so that children learn not only how to make a product, but how to make it better.

Real purpose

Projects are linked to each topic, so children design for a real need: a room lost in the Great Fire, a flood barrier, a shelter.

Knowledge that builds

The five strands of DT are taught in a clear sequence and revisited in more depth each year.

Skills for life

Children learn to use tools safely, cook healthy food and solve practical problems.

Implementation

How we teach Design and Technology

We follow the National Curriculum through a two-year topic cycle. Each unit is built around a small number of clear "to know" statements, so children remember the most important knowledge rather than skimming across too much. This reflects our whole-school approach of Doing Less. Well. and our Golden Thread, where every topic is driven by a key question that pupils return to and answer by the end.

Every project follows the same design process

  1. Explore

    Research and evaluate real products, past and present.

  2. Design

    Plan for a particular user against clear criteria, using sketches, mock-ups and, later, computer-aided design.

  3. Make

    Choose from a growing range of tools and materials, and use them safely and accurately.

  4. Evaluate

    Test the product, judge it against the criteria and decide how to improve it.

Evaluating leads straight back into exploring: children learn that good design is always improved.

Building knowledge from Year 1 to Year 6

Every child meets all five strands of DT and returns to each one with greater depth. Each dot is one project in our two-year cycle.

  • Structures
  • Mechanisms
  • Textiles
  • Cooking and nutrition
  • Electrical systems
StrandKey Stage 1Lower Key Stage 2Upper Key Stage 2
Structures
Mechanisms Built on through structures
Textiles
Cooking and nutrition
Electrical systems Key Stage 2 only Circuits taught in Year 4 science

The Anderson shelter project in Upper Key Stage 2 covers both structures and electrical systems.

Our projects

Our classes follow a two-year cycle, so each phase has an even-year and an odd-year set of projects. Every child completes both.

Key Stage 1

Years 1 and 2

  • Strong roomGreat Fire of LondonEven year
  • Moving storybook pictureArctic AdventuresEven year
  • Moving vehiclePlanes, Trains and AutomobilesEven year
  • Hand puppetToysOdd year
  • Fruit smoothieThe World Around MeOdd year
  • Healthy wrapSun, Sea and SandOdd year

Lower Key Stage 2

Years 3 and 4

  • Chocolate bar and wrapperRemarkable RainforestsEven year
  • Stone Age dwellingSavage Stone AgeEven year
  • WeavingRaiders and SettlersEven year
  • African tote bagAwesome AfricaOdd year
  • Roman aqueductRuthless RomansOdd year
  • Recycled bird feederThere is No Planet BOdd year

Upper Key Stage 2

Years 5 and 6

  • Mining automatonMarvellous MinersEven year
  • Flood barrier (Tinkercad)Extreme EarthEven year
  • Working shadufTomb RaidersEven year
  • Anderson shelter with alarmBlitz, Bombs and BritainOdd year
  • Textiles projectMission SurvivalOdd year
  • Camp fire stewGroovy GreeksOdd year

Foundation Stage

In Nursery and Reception, children build the foundations of DT through play: exploring materials, joining and building, using simple tools safely and preparing food together. These early experiences lead straight into the design and make projects of Key Stage 1.

Impact

What children achieve

Teachers assess each unit against its "to know" statements, so we can check that knowledge is secure before moving on. Children evaluate every product they make, and their finished work shows clearly how their skills have grown from Key Stage 1 to Year 6.

Confident makers

Children can talk about what they designed and made, why they made their choices and how they would improve their work.

Secure knowledge

They understand structures, mechanisms, textiles, cooking and electrical systems, and use the right vocabulary to explain them.

Life skills

From safe tool use to cooking healthy meals, children leave with practical skills they can use at home and beyond.

Design and Technology: Whole School Journey

Every child is a designer and a maker.

Every project has a real purpose and links to the class topic. Follow the road from Reception to Year 6 to see how children's design and making skills grow. E = even year, O = odd year.

Our five strands

  • ๐Ÿ—๏ธStructures
  • โš™๏ธMechanisms
  • ๐ŸงตTextiles
  • ๐ŸณCooking and nutrition
  • ๐Ÿ’กElectrical systems
Y5/6O
  • Aut 2Anderson shelter with alarmBlitz, Bombs and Britain๐Ÿ—๏ธ๐Ÿ’ก
  • Spr 2Textiles projectMission Survival๐Ÿงต
  • Sum 1Camp fire stewGroovy Greeks๐Ÿณ
Y5/6E
  • Aut 2Mining automatonMarvellous Miners: cam mechanismsโš™๏ธ
  • Spr 1Flood barrierExtreme Earth: designed in Tinkercad๐Ÿ—๏ธ
  • Sum 1Working shadufTomb Raiders: levers and counterbalancesโš™๏ธ
Y3/4O
  • Aut 2African tote bagAwesome Africa๐Ÿงต
  • Spr 1Roman aqueductRuthless Romans: the strength of arches๐Ÿ—๏ธ
  • Sum 1Recycled bird feederThere is No Planet B๐Ÿ—๏ธ
Y3/4E
  • Aut 1Chocolate bar and wrapperRemarkable Rainforests๐Ÿณ
  • Spr 1Stone Age dwellingSavage Stone Age: tested against wind and rain๐Ÿ—๏ธ
  • Sum 1WeavingRaiders and Settlers๐Ÿงต
Y1/2O
  • Aut 2Hand puppetToys: running and over stitch๐Ÿงต
  • Spr 2Fruit smoothieThe World Around Me๐Ÿณ
  • Sum 1Healthy wrapSun, Sea and Sand: for the Lighthouse Keeper๐Ÿณ
Y1/2E
  • Aut 1Strong roomGreat Fire of London๐Ÿ—๏ธ
  • Spr 1Moving storybook pictureArctic Adventures: sliders and leversโš™๏ธ
  • Sum 2Moving vehiclePlanes, Trains and Automobiles: wheels and axlesโš™๏ธ
YearR

Reception: the journey starts with exploring materials, joining and building, using simple tools safely and preparing food together.